The FLiP Experience is a visitor programme that takes visitor groups to a series of stations along a “learning trail”.
The sequence of the stations can be modified to suit the needs of each group and tailor the content accordingly. A collection of savings devices rounds off the FLiP Experience.  


Educators The visitor groups are accompanied by educators on their way through the FLiP Experience. The educator leads the group, explaining the stations and their sequence, activates the necessary elements to launch interactive content, explains and manages the games and sums up the outcomes.
Wallet The Wallet is a tablet computer which visitors use to participate in the games at the stations, reading information on the screen, entering input and solving tasks. The Wallet supplies the content and links visitors to others in the group and to the educator.
Stations The FLiP has a modular structure. Each station has its own educational and thematic focus. The tour starts with a personal perspective, broadening the horizon step by step along the trail to end with a global view.






We offer two-hour tours for groups of students aged 10 and above.
Each group is accompanied by one or two FLiP guides, depending on the size of the group.
Maximum group size: 32.

Every Friday afternoon we offer a tour for individual visitors.

Admission and guided tour are free of charge.

Opening hours
Monday – Friday            9.00 – 17.00

If you are interested in a FLiP Tour in English, please send us your request by email.


Children, young people and adults have different views of and perspectives on money and financial topics. Three different tours are offered at the FLiP to address individual questions and cater to the needs of different age groups.

Detectives Grades 4 to 8 (10 to 14 years) The detectives search for clues in the world of grown-ups, the economy and society at large. The visitors learn why we have money at all, and they think about how they would spend or save it. Simple examples are used to present and illustrate economic facts.
Explorers Grades 9 to 11 (15 to 17 years) Explorers have limited previous knowledge. At the start of the tour, they assume the role of a 19-year-old and have to cope with financial life challenges. The tour demonstrates that it often takes the right financial decisions to realise our wishes.
Experts Grade 12 (18 years and above) Experts have a certain amount of economic expertise. They are assigned the role of an adult at the start of the tour. Different life situations – single, couple, family with child – correspond to the variety of lifestyles in our society and show that the scope for individual budgeting varies accordingly.



Historical savings devices from the Erste Bank collection are on display in the foyer area, interspersed with short text passages about the history of saving and quotes from famous personalities in a pleasant and welcoming environment.



The FLiP tour starts with an introduction to the topic of money. What is the role of money in our society, how does it affect our individual lives? Why does it make sense to take an interest in money matters? The visitors receive their Wallets – specially configured tablet computers that are used to navigate and enter data. Before the tour starts properly, the visitors are asked to answer five questions on their Wallets.




Challenges at this station vary with the age of the visitor group. Detectives think about the monthly expenses of adults, while explorers and experts are invited to take on different roles. In their respective roles, the visitors are given a fictional budget and asked to allocate the money to the seven major expense categories. In the evaluation stage, statistical data are used to see how realistically the participants planned their budgets.


Reality check

The visitors are split into three small groups and play a game of financial and budgeting challenges. The challenges are shown on the athletes’ Wallets and have to be mastered by the team. Correct questions to answers make it easier to ride the stationary bike. Greater financial independence thus leads to a direct physical sensation for the athletes. For explorers and experts, the game also includes a number of long-term financial decisions that are made at the Reality Check station, with consequences that emerge as the game progresses.



In a room furnished with the interior of an authentic former bank vault, the visitors are confronted with the question of how much value attaches to an object. They split up into small groups to explore the safe deposit boxes in the context of a card game. In the game, they are asked to determine the value of different items, taking into account price, utility value and emotional significance. It quickly becomes clear that price is not the same as value and that different values may be attached to an object.



The Opinion Forum demonstrates how important it is to develop well-founded positions on financial and economic issues. The visitors are first asked an apparently simple question. Then clips from street interviews are shown, and an expert discusses different views on the issue. The visitors can continue the discussion, formulating and arguing their own positions. The point is not to get it right (or wrong), but to show how important it is to build up a solid information base before forming an opinion.


Getting global

The life story of a product is shown on a globe-like arrangement of monitors. As the group walks around the globe, following the product, the visitors learn about international connections, interdependence and other economic factors. They realise that their actions and decisions affect people in other parts of our globalised world. The story starts with short film sequences. The visitors are asked to answer questions, and the story continues according to their answers. A second trip around the globe illustrates how the group’s individual decisions affect six people in different parts of the world.

Wrap up

A wrap-up round at the end of the tour leaves room to discuss any remaining open questions. The educator sums up the content of the tour, interprets the results and leads discussions among the visitors. Moreover, the visitors have the opportunity to rethink their answers to the five questions that were asked at the start. On the basis of the quiz results, they are grouped into “money types” in order to stimulate further thinking about how they deal with money.



The Knowledge Store is the content backbone of the FLiP. Here visitors can explore and get in-depth information on topics that have come up during the tour. Both the objects and the graphical dots can be scanned with the Wallet to read the content behind them. However, it is not apparent at first sight how topics are interconnected. The challenge to the visitors is to think about the information and find connections. Texts, pictures and animated films are used to present information from the three main fields of personal finance, basic economics and functions of a bank.


At the FLiP we are keen to provide an experience for everyone, free from any barriers. This includes services for people with disabilities.

All areas are accessible by lift and suitable for visitors in wheelchairs.

To provide an optimum experience for all visitors, we offer additional technical assistance such as bigger Wallets, stronger visual contrast and mobile audio induction loops.

To allow us to offer a tour that meets all your needs, we kindly ask you to provide the necessary information in advance when you register online for a tour.

We are also happy to answer any questions by e-mail ( or phone: +43 (0)5 0100 11900





We look forward to welcoming you to the Financial Life Park. To ensure an exciting and enjoyable experience for all our visitors, we ask you to comply with our visitor rules. They are there for your safety and are binding for all visitors.


Please send us your request by email.